Autodesk have released Service Pack 1 for 3ds Max 2010 and 3ds Max Design 2010.
It includes nearly 30 fixes for issues with undo, performance, responsiveness, viewports, material workflow, and mental ray.
Specific areas addressed are Biped, Bitmap Pager, Bitmap Proxies, Containers, Edit Poly, Interoperability, Licensing, Materials, mental ray, Particle Flow, Performance, Photometric Lights, ProOptimizer, Render To Texture (RTT), Rendering, UVW Unwrap, and Viewports.
Some fixes in Service Pack 1 are listed below.
General
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The startup error encountered when running 3ds Max/3ds Max Design via Remote Desktop (RDP) has been corrected with D3D initialization.
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When launching 3ds Max/3ds Max Design, an error could occur if the required .NET components were not installed.
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When launching the 32-bit version of 3ds Max/3ds Max Design, an error could occur when the application attempted to interact with the Application Frame before it was properly initialized.
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reviously, starting 3ds Max/3ds Max Design after changing the Windows Regional Settings caused the software to crash.
Interoperability, Licensing
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Autodesk Revit nodes identified by metadata strings that did not begin with “Revit” were not being recognized.
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When a license on a network server was in use the license server would not release the license if the machine using the license went idle. The TIMEOUT value is user definable in the LMtools license manager.
Materials
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In custom Material Libraries that contain bitmaps, the bitmaps would not load properly between sessions.
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When using 16-bit gray-scale PSD files, 3ds Max/3ds Max Design would not work when using drag and drop to assign the PSD file.
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Materials would not display correctly when assigning a material in a Multi/Sub-Object material on any model that contained three or more material IDs.
mental ray
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When using shared nodes in mental mill® and loading the resulting XMLS file into the DirectX Shader, the resulting render would not render all aspects of the material, for example Specular Highlights.
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When using root nodes connecting to Phenomena in mental mill, the output did not support multiple outputs for mental ray.
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When using the Iterative rendering optimization, render elements were saved.
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When using Final Gather (FG) Interpolation mode with the Arch & Design and Double-Sided materials, some faces would render black on the flipped side.
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Using double-sided materials with Multi/Sub-Object Materials could result in the process hanging.
Performance
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When creating keys with Set Key and moving keys in Track View on animation rigs, performance would be degraded.
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Rendering complex scenes could cause the operating system to become unresponsive. This was due to the time interval that the software used to manage Windows messages.
Photometric Lights, ProOptimizer, RTT, Rendering, UVW Unwrap, Viewports
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When using Photometric lights with IES files, a modified color intensity value would not be kept when you reloaded a Bitmap in the Material Editor > Bitmap Parameters rollout dialog.
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When running the 64-bit version of ProOptimizer, the optimization results were not computed as well as with the 32-bit version.
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When using a material with the Camera Map Per Pixel feature on, a Diffuse or Color map material RTT would produce an error when outputting.
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The Render Region Outline tool was not definable on a white image and it was not possible to view its location.
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When using Bitmaps in scenes, render times could increase; this degradation was more noticeable as the number of machine cores increased.
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When opening the UVW Editor window, the window occasionally open minimized.
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When viewports used Hardware Shading mode, if an object was mirrored along an axis it would turn solid black.
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If the Particle View window was open when closing 3ds Max/3ds Max Design, the executable was not always ended properly and would be listed in the Task Manager.
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