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Unwrella2 for Maya released!

Unwrella2 для MayaUnwrella, the automatic and optimal unwrapping plug-in, is now available for Autodesk Maya.

Unwrella is a long awaited solution for all Autodesk Maya artists who have to deal with mapping and unwrapping of 3d geometries. Unwrella for Maya offers a fast and easy to undestand workflow to create automatically optimized UV maps, unfolds meshes for texture baking and packs UV parts efficiently.

Unwrella Maya Highlights:

  • The popular Unwrella plug-in for Autodesk 3ds Max is now also available for Autodesk Maya
  • Automatically unwraps and packs UV maps for meshes
  • Optimal quality UV layout that avoids texture deformations
  • No visible texture seams due to uniform pixel distribution over the mesh surface
  • Resulting UV maps have optimal quality for texture baking
  • Supports both user placed texture borders and procedurally generated borders

The Unwrella unwrapping plug-in for Autodesk Maya 8.5, 2008, 2009 (each 32bit and 64bit) is now available for sale and as a freely downloadable trial version on its homepage

Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush or Mudbox.

Links:

Download Unwrella2
 

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