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CG news arrow Plug-ins and Scripts arrow Skeleton Rig 2.7 released

Skeleton Rig 2.7 released

Skeleton Rig 2.7The aim was to create a rig that was as easy to animate as possible but still give as much control as possible. For the amount of control you have, this is probably the easiest rig to animate with in 3ds max.

Rig features: full IK/FK blending on the arms and legs simple yet extremely versatile spine and head setups, squash and stretch parameters on all parts of the body, curved limb parameters, twisting and volume preserving bones on all limbs, soft IK extensions on all limbs to reduce popping, IK/FK snappping tools, auto-hiding IK/FK limb controls, finger controls with preset poses, character pipeline tools for adding extra objects, ...

Skeleton Rig v2.7

  • Load/Save rig dimensions function added to reszing script.
  • Save dimensions script created for saving the dimensions of previous rig versions. Allows you to upgrade a rig.
  • FK knees and elbows to have an extra axis of rotation and can bend backwards.
  • Soft IK extension parameters added on all limbs.
  • Added scalable clavicles.
  • Added an auto update option on auto hide IK/FK controls.
  • Softer arm and leg curves.
  • The master control can be linked to another object and scaling of the master control will work properly with the whole rig.
  • Selection buttons added for clavicle offsets in resizing script.
  • Fixed issue with head bone not moving properly with the head control in some cases.
  • Fixed the result of IK snaps being used on IK controls that have link controllers on them.
  • Fixed a hand unlocking bug.
  • Fixed the bad result of mirroring of bones when master control is not at 100% scale.
  • Mirroring limbs in the resizing script also mirrors the bones' display properties.
  • Fixed the issue of the squash/stretch affects head value being 100 times what it should have been.
  • Removed user properties comments.
  • Lowered the minimum limit of bone sizes in resizing script.
  • Widened hand resizing dialog for wider knuckle bias spinners.
  • Put extra object options on master control to a separate rollout so it can be rolled up and hidden.
  • Greyed out "remove" and "remove all" buttons on extra object controls when list is empty.

Links:

Download Skeleton Rig 2.7
 

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