Glare Technologies announced the release of the latest version of Indigo Renderer 2.2 photo-realistic rendering package.
Indigo 2.2 is at least 2 times faster than Indigo 2.0 on all scenes, and up to 10 times faster on scenes using environment maps.
Environment map sampling has been made much more intelligent, resulting in speed-ups of 10 times or more when using environment maps.
Subsurface scattering (used for skin, candles and rubbery materials) has been improved to render faster and with less noise.
Tonemapping is now fully multi-threaded making it up to 7x faster than in Indigo 2.0. Aperture Diffraction has also been optimized allowing for more rapid tweaking of the scene's mood.
The all-new Indigo Material Editor, introduced with Indigo 2.2, allows fully featured creation and editing of materials in a graphical environment. All material functions are available in the Indigo Material Editor, with Indigo Shader Language able to control any attribute. The Indigo material editor also allows direct uploads to and downloads from the online Indigo Material Database.
Many small improvements have been made to the Indigo interface to make it more intuitive and responsive.
The Indigo Material Medium has had absorption layer transmittance added, to allow for stained glass-like effects and blemishes on materials like skin.
The official Indigo exporters for Blender, Cinema4D, SketchUp, and 3ds Max, have all seen many improvements, making the Indigo workflow fast and easier.
Other changes in the 2.2 release:
- Volumetric shaders (clouds, smoke etc...)
- GPU acceleration
- User-interface improvements
- Floating network licence support
- Exporter improvements
Links:
Download Indigo Renderer 2.2 Stable and exporters for 3DS Max, Blender, Cinemsa 4D, Sketchup, Maya, XSI, Houdini |