TURBULENCE plugins for CINEMA 4D and After Effects
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Jawset Visual Computing features Turbulence plugin - a system that provides realistic fluid simulation.
It is represented by two modules developed for CINEMA 4D as a TURBULENCE.4D plugin and After Effects as a TURBULENCE.2D plugin.
TURBULENCE.4D is currently under development, but available for public Beta testing as a plug-in for CINEMA 4D.
Turbulence.4D has it's first feature film appearance in the hands of Marc Leidy, who created close-up smoke simulations for one of the most important shots in "Surrogates" movie.
"When I saw how smooth the results looked with T4D, I had to give it a try for this new shot ... and T4D came through with flying colors.", says Marc. "T4D has been fast, generally. I have been running ... a total of 2 hours per iteration (sim+render) at 12 million voxels."
Physical simulation allows to create complex natural phenomena automatically, investing CPU time instead of artist time. Fluid simulation in particular produces some of the most complex results in computer graphics with very little manual input. By passing some of the control you have over every pixel to the simulation, you get very organic shapes and motions that add a new depth to your work. Some of the results are so complex, you can watch them over and over again and discover new details each time.
TURBULENCE.2D puts a state-of-the-art fluid simulator into your toolbox that provides many ways of using it's organic complexity in your work. Density (smoke or paint), fuel, temperature, color and texture coordinates can be injected into the fluid and visualized in several different render modes while flowing. Furthermore, a very precise, built-in Motion Blur can be added for fast flows.
Force or velocity, extraction and contraction, static or moving solid obstacles can affect the flow and allow for endless variantions. Animated textures can be rendered distorted, color-mixed or refracted by the fluid. Velocity or force can be added to the flow to create wind and other streams. It can also be extracted from the flow for use in separate effects like motion blur. Various alpha modes let you create unseen masking effects.
In TURBULENCE.2D, obstacles are solid objects that do not flow. They affect the fluid but the fluid does not affect them. You can use arbitrary shapes as solids - buckets, paddles, walls, ramps or text. The image below shows and example of text as a solid object, that forces green vapor to flow around it.
The velocity inputs in TURBULENCE.2D use Motion Vectors. Many other tools like motion blur effects use this representation, so you can combine them easily. Using velocity inputs you can for example create wind that blows your density, color or fuel around.
TURBULENCE.2D provides several render modes to visualize fluids. You can use several color gradients to control the appearance of several flowing materials. These include fire, smoke, color and texture. Texture can be distorted of refracted by the fluid.
TURBULENCE.2D contains a two fire models. One simulates fire as realistic as possible in 2D, the other creates stylized fire. The stylized fire produces very complex and psychedelic animations.
Links
TURBULENCE download page
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