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CG news arrow CG News arrow CityScape 1.8

CityScape 1.8

PixelActiveCityScape 1.8 Demo Now Available! The CityScape 1.8 demo has been released to the public for download off the PixelActive website.

CityScape is the rapid urban modeling tool that allows users to build both custom and real-world environments quickly and easily. With CityScape, developers can focus on designing their world rather than the labor involved in creation.

CityScape's unique feature set allows users to produce environments magnitudes faster than with traditional object modeling tools or scene editors alone.

CityScape 1.8 Benefits:

  • Rapid Urban Development Instantly create complex road networks with freeways, interchanges, bridges, overpasses, on/off-ramps, and cul-de-sacs. Populate cities with buildings, trees, power lines, and imported props, manually or automatically.
  • Active Adjustments Making modifications anytime is as simple as click-and-drag. Terrain geometry, road networks, and props adjust to changes naturally.
  • Automatic Traffic Data Generation Traffic data is procedurally generated with the road network and automatically updates whenever the network is modified.
  • Supports Popular File Formats 3ds Max, Maya, COLLADA, OpenFlight 16.3, and GIS data formats (shapefile, elevation data, projections, building outlines).
  • Commercial Game Engine Support CityScape can import/export to Emergent's Gamebryo 2.6.
  • Collaborative Multi-User Support Teams can work on different portions of the same world simultaneously while CityScape merges changes to the shared world automatically.

Ссылки

What's new in CityScape 1.8
Download CityScape 1.8 Demo
 

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