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CG news arrow Plug-ins and Scripts arrow RayFire Tool 1.46

RayFire Tool 1.46

RayFire ToolRayFire Tool plugin for 3ds max has been updated to version 1.46.

RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, burst, detonate, explode and do other similar things.

RayFire Tool 1.46 new features:

Wood splinters fragmetnation type. New fragmentation type creates wood splinters like fragments along objects Z axis direction. Might be unstable on hi poly objects. With very few iterations and average noise value can create hundreds of splinters, so use it carefully.

Deactivate animated Impact objects. Ability to deactivate animated Impact objects so later you will be able to activate them. Deactivated objects keep their original animation and behave like objects until something will activate them. After that they will become dynamic.

Deactivate Impact objects checkbox in Custom RayFire properties. In this way you can deactivate only objects you need, not only static or animated Impact objects.

Demolition Depth ratio. Value which defines how many iterations RayFire will use to demolish fragments from each next depth level. For instance, if your iteration is 100, on first level your object will be demolished on 100 fragments, with Depth Ration 0.3 each new fragment will be demolished further on 30 fragments.

Demolition by RF_Bomb. Using that feature you can demolish solid objects using RF_Bombs and explode created fragments at once. Useful for exploding glass like objects.

Reduce Keys function in tools menu. Allows you to reduce unneeded position and rotation keys for objects and decrease scene's size. More then 200 times faster then original max's Reduce key function.

Glue radius. Allows you to define glue distance between objects which you want to glue.

Links:

RayFire Tool 1.46 download page
 

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