Компания This month we are delighted to announce the release of the latest patch for the current version of the RealFlow RenderKit: Version 2.5, which will be released at the end of the month and will be available for FREE for all RealFlow RenderKit license holders.
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XMesh MX is a set of tools for caching animated scene geometry to an external file sequence and for loading this data later for rendering in 3ds Max.
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Power ScanToNURBS imports scanned meshes into 3ds Max, and converts them into a NURBS format that can be exported to various CAD systems or rapid prototyping machines. Power ScanToNURBS is the powerful enabling tool that allows you to transfer your mesh models to Autodesk Inventor and other CAD systems.
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Независимый разработчик Уэйн Робсон (Wayne Robson) анонсировал релиз Poly to Splines — бесплатного плагина для 3ds Max, который конвертирует экспортированные из Zbrush шерсть и волосы в сплайны для их дальнейшего использования.
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Crossmap is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. Crossmap creates more variety among visualization projects easy and fast, for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more.
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SnowFlowPro is a 3D Studio Max plugin that creates realistic snow with ease! You just pick your desired objects and SnowFlowPro does the snow for you! Let the snow fall on your 3D objects and scenes with the click of a button. A variety of parameters ensures that you get the desired results in every situation.
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Glu3D is a complete system that makes easy making liquids in Autodesk's 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface. Glu3D GPU is the NVIDIA CUDA GPU accelerated version of the well know glu3D fluid dynamics plugin for 3dsMax.
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Morphit is an new addition to the Wrapit toolset, and is intended to facilitate the process of conforming existing topology to a new target object.
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Ryan Smith has released a free beta of TreeGen, his tree-generation script for 3ds Max. Although not as complex as commercial tree-generation software, TreeGen provides users with over 35 parameters for controlling trunk, branch and leaf shape; and the option to apply custom bark materials. Roots are coming in a future release, according to Smith, by day a FX artist at id Software.
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Massive Importer 1.5 Beta lets you import Massive crowd into 3ds Max. Beta version is limited by 100 agents and automatically imports skeleton, geometry, skin weighting data and textures.
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RailClone is a 3DS Max plugin for parametric modeling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modeling lets you to build complex and realistic structures for Architectural Visualization, Civil Engineering and Interior Design.
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All 3ds Max and 3ds Max Design users starting from release 2011 and up who have the need to go to optimized materials for mental ray, V-Ray and to VR applications. The Autodesk Material Converter converts in one click all Autodesk Material Library materials into Arch & Design or V-Ray materials. Conversion to Standard materials takes two clicks.
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FROST is a compound geometry object for 3ds Max that can be used to generate a single mesh from particles, vertex clouds, object positions, point data files or a combination thereof using various iso-surface or geometry cloning techniques.
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Krakatoa MX 2 is the fifth major commercial release of the Krakatoa Volumetic Particle Rendering, Manipulation and Management for 3ds Max, after versions 1.0.x, 1.1.x, 1.5.x and 1.6.x.
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This is the service update 13.051 for CINEMA 4D and BodyPaint 3D R13.016 and R13.029. It contains many improvements and fixes, which improve overall stability. It is highly recommended for all users!
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