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CG news

Hotfix - Autodesk 3ds Max 2009 - 2008.04.11

Хотфикс для Autodesk 3ds Max 2009The ProMaterials libraries included within Autodesk 3ds Max and 3ds Max Design 2009 were compiled for SSE2 compatible and newer processors.
Some Athlon processors that are within the minimum system requirements for use with 3ds Max 2009 are not SSE2 compatible and the affected libraries have been fixed to work on these systems.


 

NVIDIA and CGSociety Announce Winners of NVArt

архитектура и пейзажNVIDIA and CGSociety today announced the winners of the second NVArt digital art challenge. The theme was "Art Space: Architecture and Landscape".

Artists from around the world were invited to submit computer-generated imagery of "awe-inspiring fusions" of architecture and landscapes, with an emphasis on imagination and artistic expression.

Selected NVArt award winners will be on display at NVISION 08, an event for visual computing professionals and enthusiasts, on August 25-27, 2008 in San Jose, Calif. NVArt submissions have been showcased recently at the San Jose Museum of Art in Silicon Valley and the Tate Modern in London.
 

3DMark Vantage

3DMark Vantage3DMark Vantage is the new industry standard PC gaming performance benchmark from Futuremark, newly designed for Windows Vista and DirectX10. It includes two new graphics tests, two new CPU tests, several new feature tests, and support for the latest hardware. 3DMark Vantage is based on a completely new rendering engine, developed specifically to take full advantage of DirectX10, the new graphics API from Microsoft.




 

New Motorstorm2 Debut Trailer

Motorstorm2 Debut TrailerHere are some stills from the new Motorstorm2 Debut Trailer that we worked on here at Realtime:uk. Production took place over 7 weeks with 6-8 artists. All of the shots were rendered in V-Ray using the V-Ray Sun and V-Ray Sky system and physical cameras for Motion blur. The smoke was done using Afterburn.

The first racing shot going down the long corridor of jungle was about 73 million polygons.

The line of trees and vegitation directly next to the track and the next couple of rows in, are all geometry trees, converted to vray proxy objects. The trees any further back than that are just billboard trees. The library of trees consists of our own modelled geometry trees and some Xfrog trees.
All of the vehicles were hand rigged and animated using techniques developed from doing Motorstorm 1.
 

ActorX UT Exporter v2.20 from Epic Games

ActorX UT Exporter v2.20The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and .psa, respectively) that the Unreal Editor can import.

The Maya and XSI plugins also provide tools to export static meshes to .ase (.ase is implicitly supported by Max).
 

finalF/X 1.5 from cebas Computer

finalF/X 1.5cebas Computer, maker of finalRender, today announced the release of finalF/X 1.5 for 3ds Max 2009.

finalF/X Bundle is made out of a collection of powerful plug-ins for 3ds Max. Each one of these plugins is now 3ds Max 2009 compatible.

Pyrocluster closes the gap between soft hazy 3D environment effects and puffy dense pyroclastic volcano clouds! A long awaited 3D artist's dream comes true! 3D smoke and cloud effects in all variations just right under your finger tips.

FinalFlares, the successor of RealLensFlare II, covers the following optical effects: Photo real Lensflare Effects Render Effect, Photo real Glow Effects, Ultra Fast Multithreaded Camera Lens Effects, Unique Atmospheric Lensflare Effect, Edges Glow used to enhance object outlines, Full HDRI support for Glows and Highlights, Photo real camera blooming.

FinalDOF is cebas' next generation effects tool for 3ds max. finalDOF is an all purpose Depth Of Field (DOF) and Motion Blur render effect for 3ds max.
 

fRee finalRender Stage-1 Video Demo

finalRender Stage-1 Demo видеоIn this finalRender Stage-1 R2 training video, Michael McCarthy goes over creating a forest with almost 7 billion polygons rendered with straight instances.



 
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