CGIndia bring you quite Useful and Free tutorial for 3ds Max Users. The tutorials is created by CG Artist Jan K. Vollmer who shows us Making of "Time is running" using 3D Studio Max + VRay.
In this tutorial author want to show the making of the image "time is running" made with 3ds max 2008, rendered with vray 1.50.SP1.
Everything is modelled in 3ds max 2008 mostly from standard geometry and some splines with lathe like the lampshade. Modelling is not my favourite so I want to show the material and the scene and rendering setup with vray 1.5.SP1. |
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Stanislav Klabik would like to show you the process of creation of his latest personal project Batman.
He is not fan of commercial heroes like Spiderman, Batman or Superman, they are to heroic and "clean" for him ( he is a big fan of antihero Lobo, he is really badass and ultra violent;)) But on the other hand, Batman is really cool for modeling and author decided to make him a bit different from usual thin athletic Batman.
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S.N.Safe and Software announces the start of a new creative action "Draw the most terrible virus!". From June 01, 2008 till August 31, 2008 users who wish to take a part in our contest should send different pictures of viruses, warms and Trojans. In view of the contest results authors of the best pictures will be awarded with computer accessory and 1 year licenses of Safe’n’Sec Pro Deluxe, Safe’n’Sec Pro+ Antispyware, Safe’n’Sec Pro! |
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The long-awaited Release Candidate of fryrender is now available!
fryrender is the unbiased spectral renderer developed by Feversoft. All the elements involved in the render (materials, lights, cameras, ...) are based on physically accurate models up to the point that when you hit render a simulation of the real behavior of light happens inside.
Moreover, fryrender is the first engine of its kind capable of transforming scenes into a format that can be navigated in real-time with the aid of our Virtual Reality technology Random Control 4. |
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After the coding, debugging and testing sessions, the first update to IllusionCatalyst is ready to rock.
IllusionCatalyst is a brand new set of instruments designed to improve artistic expression and increase productivity in Autodesk 3ds Max. It consists of three independent scripts for specific tasks of the production pipeline.
IC.Shape Organic polygonal modeling. Draw and erase mesh edges like tracing lines with a pencil on paper, then deform and relax the surface like shaping clay by hands.
IC.Face Facial rigging and animation. Bring characters to life letting them express every emotion and mood with a full range of controllers. No more gummy faces allowed.
IC.Mime Keyframing and animation. Take a step and get the other one for free, control the flow of the action and each pose more easily. Forget about motion brakes. |
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The work of the past half year - also thanks to the open movie project "Big Buck Bunny" - has resulted in a greatly improved feature set, now released as Blender 2.46, the "Bunny release"!
This version supports a new particle system with hair and fur combing tools, fast and optimal fur rendering, a mesh deformation system for advanced character rigging, cloth simulation, fast Ambient Occlusion, a new Image browser, and that's just the beginning. |
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Autodesk released cumulative Hotfix for 3ds Max 2009 - 2008.05.01.
Issues addressed by this Hot Fix:
ViewCube was causing viewport issues and a possible crash in Windows XP and Vista. This has been fixed. BackBurner and Command Line rendering would fail when scenes contained the ViewCube. This has been fixed to render the scenes properly |
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