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3D models library |
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CG news
Megaterrain is a software designed to easily render very large and realistic landscapes. It consists of two main products: Megaterrain Real-Time SDK and Megaterrain MAX plug-in.
Megaterrain key features: very large terrain visualization using clipmaps technology, terrain import/export tools, compressed Megatextures up to 65536x65536 pixels, grass rendering, terrain textures pack and grass pack. |
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EON Raptor is a 3ds max plug-in that enables you to display and interact 3ds max content in real-time with intuitive controls. Simple interactive behaviors can also be authored rapidly without leaving 3ds max.
The completed application can then be published to a web page for viewing with a browser, exported to a standalone file for viewing with the free EON Viewer application or exported to EON Studio for further editing to create even more complex 3D applications. EON Studio is a complete visual authoring tool for creating 3D interactive applications, with support for high-end VR hardware and powerful user-extensible components. |
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Big buck Bunny movie files released!
Big Buck Bunny (code-named Peach) is a short animated film by the Blender Institute, part of the Blender Foundation. Like the foundation's previous film Elephants Dream, the film is made using free software. Work began in October, 2007 and the film was released in an April 10th, 2008 premiere in Amsterdam.
The short is the first project by the Blender foundation to be created by the Blender Institute, a division of the foundation set up specifically to facilitate the creation of open content films and games. The film was funded by the Blender Foundation, donations from the Blender community, pre-sales of the film's DVD and commercial sponsorship.
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One of the coolest scripts that came along with Blender 2.46, is the TreesFromCurves. This script was developed for the Peach Project, to create trees and brushes. If you want to know the basics of how this script works, Ideasman42 has produced a video tutorial, showing the basics to create a tree model.
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NVIDIA has announced it’s Gelato Pro 2.2 GPU-accelerated rendering software, is available as a free download. Gelato Pro software now replaces the basic version of Gelato software, which was previously available directly from NVIDIA.
Gelato Pro 2.2 will be the final version of NVIDIA Gelato rendering software. Moving forward, the NVIDIA Gelato and mental images rendering teams will focus on the development of mental ray software, reinforcing NVIDIA’s investment in, and commitment to, accelerated rendering. |
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Editorial: Welcome to 2DArtist Issue 029. It’s a pretty great issue this month to be fair! First up, let me mention our interview with the amazing Michael Kutsche, a traditional painter, conceptual artist, illustrator and 3D artist all in one. All of these talents go forth to making the most wonderfully impressive portfolio that we have witnessed in a long time! You’ll have seen his work around the great CG community sites; behind all those fantastic images is an intelligent, creative and down-to-earth artist who has "wowed" us with the interview you’ll find on page 42. In fact, I love this quote from Michael so much I’m going to repeat it: "Art is always a fight for freedom..." This really sums up my own experiences with "Art", and it’s such a powerful statement that I think we should make it our thought for the month! *grins* In a nice contrast to Michael’s interview, check out our interview with the beautiful Nykolai Aleksander, who dedicated some time to us this month for the interview that you’ll find on page 9. Nykolai seems to be going from strength to strength, both in terms of her artwork and her career as a freelance artist, and the work you’ll find gracing her interview pages is sure to impress! |
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Editorial: Well, we’re in a sunny mood here and you’ll find it reflected in the great content that we’ve managed to pack into this month’s issue for you! First up, for all those LightWavers who’ve been hanging onto their seats for Parts 3-5 of the Bugatti Veyron tutorial, then wait no more – simply flick to page 129 and get stuck into the finishing modelling touches to the Bugatti Veyron before we move on to the Materials and Shaders next month!
The sun must have really gone to our heads (we’re not used to such a thing over here!) as we’re bringing you not one but four fantastic Making Of articles this month, including one of our wonderfully bold cover image by the newly formed CHEVisodes team, which encompasses some of our favourite artists of today, including Patrick Beaulieau and Jonathan Simard, so check out page 115 for the Making Of "Fern" who is certainly a character to behold!! ... |
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