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Миллионы художников и дизайнеров по всему миру используют в своей работе графический редактор CorelDRAW. Компания Corel не просто предлагает программу - она создала мощный инструмент для реализации творческих и технических задач, чтобы ваши лучшие творческие идеи стали реальностью.
Рады сообщить что 1 июля стартовал конкурс WORLD OF CORELDRAW 2008, организованный совместно с корпорацией Corel и компанией WACOM, на базе проекта POWERCLIP.RU.
В этом году организаторы решили не менять стилистику конкурса, и оставили тему портрета. В качестве объекта вашего творчества могут быть выбраны как люди, так и несуществующие персонажи, главное передать характер личности, изображаемого образа. |
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RTTGroup is a Autodesk 3ds Max plug-in which is intended to replace limited render to texture built-in capabilities of the 3ds Max itself.
Render to texture (sometimes called texture baking) is a process of creating new materials (textures) for selected objects based on the objects' appearance in the scene with the respect to the lighting, shadow casting, opacity settings, materials and any other parameters affecting the final rendered appearance of a surface of object. The resulting textures can be later used for texturing the same objects in real-time simulations (like 3D games or architecture visualisations), which can't afford for complex operations necessary for achieving many visual effects like lighting and shadowing with many light sources and objects' self illumination and light casting. |
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PC enthusiasts, manufacturers, and developers around the world have a lot to be excited about today with NVIDIA Corporation’s announcement that it will be bringing the power and performance of its SLI multi-GPU technology to Intel’s upcoming line of Bloomfield CPUs. With this winning combination, consumers will have an SLI platform designed for current and future graphics-intensive games and applications; these platforms can be powered by one, two, or even three NVIDIA GeForce GPUs, including the new, award-winning GeForce GTX 280 and GTX 260 GPUs.
New SLI motherboards will feature the NVIDIA nForce 200 SLI processor, Intel Bloomfield CPUs, and Tylersburg (X58) chipsets. The nForce 200 SLI processor features patented SLI technology for graphics bandwidth management and multi-GPU peer-to-peer communications, both required to optimize graphics performance. |
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myVR Software, the leading innovator in 3D distribution technology, today announced release of version 2.2 of myVR Viewer and myVR exporters for interactive streaming of large 3D models over any network.
The increasing usage of 3D models needs efficient online distribution
myVR Software has over the years invested heavily in technology development to ensure a leading innovative position in streaming large 3D models over the Internet.
myVR has solved the technical issues related to effective distribution of 3D models over any network while safeguarding corporate intellectual property. The innovative patent-pending technology from myVR Software allows users to quickly generate and distribute large 3D models at high speed and high resolution over any network even with limited bandwidth (Edge, 3G, low speed (A)DSL etc.). |
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NVIDIA today announced that NVISION 08 attendees are in for a special experience: an exclusive screening of "Fly Me to the Moon", a brand-new digital 3D animated feature that will open in August in the U.S. In addition, NVIDIA is delighted to welcome the second man to walk on the moon, former Apollo 11 astronaut Buzz Aldrin, in a special guest appearance, addressing the NVISION audience at the beginning of the film screening. In the film, Mr. Aldrin plays himself in a live-action cameo. The screening will also feature an in-person introduction by Director Ben Stassen of Brussels-based nWave Pictures. |
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iCube R&D proud to announce the VRayScatter. The plug-in for the VRay rendering system.
VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC. |
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Turtle is the only product on the market that combines advanced rendering technology with sophisticated baking functionality in one integrated toolset.
By integrating the baking functions into the core of Turtle, standard rendering and baking can be handled in the same way. For you, this means a better workflow while baking and the ability to bake with all of Turtle’s render features. |
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