CGArena Oct - Nov 2008 Issue Articles:
- Interview with Richard Rosenman
- Photoshop: Hang it on the rope
- After Effects: 3D Objects
- 3ds Max: Never Again
- ZBrush: Making of Matrouk
- Gallery - Showcase of latest 3D inspiring art
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Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality. |
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3Ds Max Macroscript BOOK RIGGER creates pages with 3 Bend modifiers, (for turn animation, secondary motion and landing position) and binds them into a controller to easily turn pages. Features: ability to define page count, page length, page width, segments, gap between pages and effect areas-max angles of benders; ability to Randomize secondary motion; preview option, before actually binding every page.
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Since September 2000,INDUSTRIAL-MOTION-ART (IMA) has been providing post-production and visual effects services for film, advertising and industry. Originated from an engineering agency which has created animations for personal needs, IMA decided to specialize in professional computer animations, photorealistic cgi-visualizations and digital effects of the highest quality. |
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Editorial
Welcome to Issue 38! This month we welcome Olivier Ponsonnet to 3DCreative, which I’ve personally been really excited about since I very first heard back from him in reply to my interview proposal! You’ll no doubt already have seen the fantastically realistic 3D works that make up the stunning portfolio of this artist – many of which grace 3DCreative pages 007 – 014, and we find out how after 12 years working in the field of CG, Ponsonnet’s works have developed from an interest in cars and futuristic cities, to the beautifully rich character images that we find today. |
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NVIDIA today announced that Adobe will natively support its graphics processing units (GPUs) in their newly announced Adobe Creative Suite 4. Adobe is the latest visual computing company to grab on to the massively parallel processing power of NVIDIA GPUs for more than just rendering pixels to the screen. With NVIDIA GPU acceleration, Adobe Creative Suite 4 enables a faster, more natural way of working with images, while improving quality and productivity. The latest edition in a long line of award-winning software toolsets, Adobe Creative Suite 4 is the first application set of its kind to take advantage of the power of native GPU acceleration. |
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Four applications have been selected as the winners of the NVIDIA CUDA Challenge, launched to find Europe’s most innovative graphics processing unit (GPU) programmers. CUDA is the only C-language environment that taps into the massive processing power of GPUs to solve a wide range of computationally-intensive problems.
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